Rough notes
These are some rough notes for my own personal use.
Table of Contents
Terms
- ryanmen two-sided (-56-)
- kanchan gap shape (5-7) Kanchan+ 577
- penchan edge shape (-89)
- tanki Single tile waiting to pair
- shanpon double pair wait (AABB)
- Ryankan (double kanchan = double gutter) (3-5-7)
- Pentan (penchan+tanki = edge + pair draw) 1222 waits 13
- Ryantan (ryanmen+tanki) 5556 waits 47 or 6
- Kantan (kanchan+tanki) 5557 waits 6 or 7
- Long Kanchan+ 112346 -> 123 456 (drop 1) or 111 234 (drop 6)
- Kamicha - Left
- Toimen - Across
- Shimocha - Right
- Oya - Dealer
Melding
- Do not meld if one of the two holds:
- The hand is both cheap and far from ready (2-away after melding)
- Melding significantly reduces the hand value (falls from 7700+ to 2000- = 4han to 2han)
- These lose 1 han each from melding:
- riichi, pinfu, SSK, double straight, pure straight
- Incomplete SSK, double straight is often only 50/50 for the han
- Ex: 2 dora + riichi + pinfu
- Some exceptions:
- If you can eliminate a bad wait and make the hand ready, meld!
- If you have a concealed set of value tiles, you can meld with a cheap and slow hand. (Because you can safely fold the 3 value tiles if needed)
- More exceptions:
- You are ahead of the game in South-4
- There are two or more riichi bets on the table.
- You are losing and you are the dealer
Push/Fold
- Push if two of the following conditions are met:
- Ready hand (not iishanten/1-ready!)
- High scoring hand (7700+ = 4han+)
- Good wait (2 kinds, 6+ tiles)
- Push or Fold judgement
- Iishanten, net score >=1 means push
- +1: 2 good waits, 3h(4h), 4th, t5-
- =0: 1 bad wait, (3h), vs non-dealer, t6~8
- -1: 2 bad waits, 2h, vs dealer, t9+
- By turn (do not include turn in scores)
- Turn 5- : Push score 0+
- Turn 6~8 : Push score 1+
- Turn 9+ : Push score 2+
- Value, Wait, 4th, minus: vs Dealer
- Value: 3h(4h)+, (3h), 2h-
- Wait: 2 good, 1 good, 2 bad
Riichi
- Only dama (skipping Riichi) for: bad-wait riichi-only hand by a non-dealer.
- What to do with yaku-less hand:
- Riichi if you make the hand ready.
- Don’t make it ready if you don’t riichi.
Toitoi vs. chiitoitsu
- Choose chiitoitsu in the following situations.
- There is a futile pair in your hand. (Most important reason)
- There is no pair of value tiles in your hand.
- There are three or more pairs of simple tiles between 3 and 7 in your hand.
1-away iishanten
Best to worst:
- headless+ankou (8t 28k – all good)
- sticky - 4 groups (11k 40t)
- headless (8t 28k – good: 4t 16k bad: 4t 12k)
- standard/perfect (6t 20k)
Random examples
- XXX XXX 244 778 45
- cut 2 = keep the good 778 shape
- XXX 112 899 566 45
- cut 6 = go back to 2 pairs? RB1 page 76 example is similar to this + p82
- Balance the two bad shapes
- cut 5 = perfect 2-away? And the bad shapes are balanced?
- XXX 122 788 566 45
- now we can cut 1 for perfect 2-away
- both 788 and 566 are good shapes
- not really “3 pairs” because we will finish one of 788 or 566 before going to 1-away
- 3 pair / 2 pair
- 2 pairs: keep the good shape and make a clean pair from the worst shape
- 3 pairs: keep the pair in the bad shapes and cut the pair from the best shape
- Mid/Late Riichi: tiles around are dangerous
- 445 cut 4, 3-6
- 344 cut 4, 2-5
- Suji on riichi discard not reliable
- 246 cut 6, suji 3 deals in
1334
1246
1244
1245
All these 1s are worse than isolated 3!
rms p26
KD’s challenge: Invent a situation where this rms advice applies.
Probably no:
https://tenhou.net/2/?q=1245m37s223788p11z
Probably yes:
https://tenhou.net/2/?q=1245m1227p355899s
Going for headless iishanten or not:
https://tenhou.net/2/?q=1223567m78p56789s
https://tenhou.net/2/?q=1223567m78p45789s
https://cdn.discordapp.com/attachments/584898975446859796/720982540948734002/Gentaros_tile_efficiency_course.pdf